A UI/UX researcher with a flair for research and development. (Writing user personas)
Methods Used: Interviews, surveys, usability testing, analytics
Goal: Drive design decisions with data and insight
designs that are user centred and inclusive and adaptable
My Background: Education, Experienced Lecturer teacher, trainer and assessor
My UX Journey
My experience: education teaching, training researching and consultancy
My skills:
My aspirations
Case studies
These UI UX were produced over a 12 week period. They formed the basis of my Bootcamp collaborative learning a short intensive comprehensive practical and theorical course run by the BGINT organisation aiming to encourage educate and include more black and ethic minority into the Tech Industry.
Title: Green Earth
summary
Description: Green Earth is a new brand focused on sustainability and ethical fashion. The brand's target audience is young, conscious consumers who care about the environment and want to make a positive impact with their clothing choices. The brand's aesthetic is natural and earthy, with a focus on organic materials and simple, minimalist design. The brand's messaging centres around the idea of "conscious fashion for a better planet."
Role
Timelines and tools used
The process
The solution
Impact and reflection
Title: Artic Travels
Summary
To create wireframes and finished designs for a travel company based on the brief provided. To demonstrate understanding of user flows and the ability to translate them into design concepts. To conduct user research on competitive websites to inform your designs.
Role
Timelines and tools used
The process
The solution
Impact and reflection
Title: Mealwrite Meal App: Group Project
summary
Designing a User-Cantered Solution Application
The goal of this project is to apply user research and design principles to
develop a user-cantered solution for a chosen case study.
Create a mobile app that helps busy families plan meals, create grocery lists, and track what they have in their pantry.
accessible from any platform mobile or desktop
App needed to be be user-friendly
accessible and usable for all including those with a range of disabilities
allow users to search for recipes based on ingredients,
consider dietary restrictions, and preferences,
a grocery list that easily adapted and produce a grocery list
the lists generated by the user cold be shared electronically between friends and family
the app would ensure that customer’s private data was secure and protected
My role: Marekt Researcher Persona developer
Market research: I deeded an appropriate name for the app was to be “Mealwrite”
The name “Mealwrite” for the app was to form the basis of a trusted and recognised brand. The name was self explanatory. It was a play on words “Write” as if to scribe and “right” as in correct.
Primary data collection and analysis: speaking to shoppers and noting their responses
Qualitative: Interviews (face to face) interview a cross section of shoppers
Quantitively: Designing data collection and analysis vehicle.
Constructed questionnaire: Using Microsoft Forms to collect process and analyse data
process: Use of Google forms: Develop data capture: Questionnaires
using both the primary and secondary resource sources to construct a profile of the typical user who would use the app to feedback to the group the pain points and considerations that should be considered when deciding on the initial design for the application.
The solution
We collectively produced the design that met the objectives that we set out
Impact and reflection
The group consisted of five individuals from all different professional backgrounds and skills to produce this task in just over five weeks.
the strengths of the group was the individual who bravely put herself forward to lead the team.
the team leader was very profession, well liked and respected by everybody
under the direction of the team leader the team managed to work together effectively and meet tight deadlines and at the same time be able to be supportive and communicative of each others needs.
this team project did allow me to see what skills others had and learn some of these skills. I particularly learned from the team leader whose tsk it was to undertake the ‘wireframing’ .
we had a debrief meetings and the group including myself were very pleased with the finished app design. We believed that the design we finally developed collectively met the brief that we were tasked with.
There was a general consensus of opinion that we would have liked to have more time to conduct more primary research but acknowledged that secondary resource which was plentiful and readily available was the most realistic option which we took to underpin and influence our final design decisions to produce our final app.
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